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Fallout 4 automatron
Fallout 4 automatron







fallout 4 automatron

Strength and melee types should cycle around to avoid the head laser attack and doubled-handed stabbing they like to dust off, but whatever the case keep an eye on your Action Points and balance movement against making hits. Keep moving back to maintain distance if you’re a ranged type of player. They often have the basic build of an assaultron, but with more lethal melee weapons like swords, and because they can close distance quickly you should be aiming for limbs and dodging those melee attacks for all you’re worth. Scrapbots in Fallout 4 Automatronĭespite the name indicating that they’re poorly constructed, scrapbots are pretty hardy and can put up a hell of a fight. Robobrains have significantly more health and move faster than some of the other robots, but they’re also a huge target so you can easily hit them even if you’re not in V.A.T.S. It’s a pain in the arse, blurring your vision and knocking you off balance, but it’s telegraphed as a massive glowing blue ring and is easy to avoid. They have the same Mesmotron attack in Automatron that they did in previous games, which sends a pulse towards you that will concuss you if you’re hit. They’re robots with offensive capabilities that are powered by a living human brain (which is a more efficient way of both storing information and running programmes than a standard computer chip). Robobrains have been present from the very beginning of the Fallout series, and are hideous fusions of man and machine that prewar scientists wrought in their infinite hubris. If you encounter some tougher ones keep moving to avoid their weapons and send your companion in to draw fire.

fallout 4 automatron

They can have a number of different weapons, from energy guns to standard ballistics, cryo, or flamethrowers.The basic models usually go down in one shot and the stronger iterations not much more, so as long as you don’t get overwhelmed these guys shouldn’t present much of a problem. Junkbots are basically perambulatory engines.

fallout 4 automatron

You do, however, often get a few of them popping up at once backing up the other robots, so take them out first to make life a little easier for yourself. They’ll go down in one or two hits, and are more annoying than they are an actual threat. They’re basically loudspeakers that can move, but in Automatron you’ll run into weaponised ones that can fire energy weapons. These have very high damage and armour when compared to their clunkier brethren, and if you take all of their weaponised limbs they’ll sometimes have an inbuilt ‘run at enemy and explode’ subroutine.Įyebot is the actual name for the little flying colanders you see every so often, playing the radio or other announcements to nobody in particular. The one to really watch out for, however, are the Quantum robots. If there isn’t one then you’re alright, but an ‘Integrated Junkbot’ is going to take a few more hits, as will a ‘Servomech Junkbot’. In the case of the robots in Automatron you can tell how much of a challenge they’re likely to be by whether there’s a word in front of their name. Not all robots are created equal, because they’re literally put together from bits of metal and so on. Different robot difficulties in Fallout 4 Automatron They’re also weaker to body shots than they are to head shots. Remember that in general robots are more susceptible to energy damage and don’t take any any damage from radiation. This means that combat is sadly inevitable, so to give you the heads up on what you’ll be facing here’s a guide to the enemies in Automatron, and what to expect from them. The Automatron DLC introduces a whole host of new robotic enemies to the Commonwealth, some that you may’ve seen in previous Fallout games, and some that are unique to this DLC, but they’re all on a misguided quest to kill every human they come across.









Fallout 4 automatron